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    为什么canvas在ios上显示不出来?
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    为什么canvas在ios上显示不出来?安卓可以显示

    window.onload = function() {

    var audio = document.getElementById('audio');
    var ctx = new AudioContext();
    var analyser = ctx.createAnalyser();
    var audioSrc = ctx.createMediaElementSource(audio);
    audioSrc.connect(analyser);
    analyser.connect(ctx.destination);
    var frequencyData = new Uint8Array(analyser.frequencyBinCount);
    var canvas = document.getElementById('canvas'),
        cwidth = canvas.width,
        cheight = canvas.height - 2,
        meterWidth = 10, //width of the meters in the spectrum
        gap = 2, //gap between meters
        capHeight = 2,
        capStyle = '#46cb7f',
        meterNum = 800 / (10 + 2), //count of the meters
        capYPositionArray = []; ////store the vertical position of hte caps for the preivous frame
    ctx = canvas.getContext('2d'),
    gradient = ctx.createLinearGradient(0, 0, 0, 300);
    gradient.addColorStop(0.7, '#b8e246');
    gradient.addColorStop(0.4, '#5ab280');
    gradient.addColorStop(0.8, '#fcff00');
    gradient.addColorStop(1, '#ff7800');
    
    function renderFrame() {
        var array = new Uint8Array(analyser.frequencyBinCount);
        analyser.getByteFrequencyData(array);
        var step = Math.round(array.length / meterNum); //sample limited data from the total array
        ctx.clearRect(0, 0, cwidth, cheight);
        for (var i = 0; i < meterNum; i++) {
            var value = array[i * step];
            if (capYPositionArray.length < Math.round(meterNum)) {
                capYPositionArray.push(value);
            };
            ctx.fillStyle = capStyle;
            if (value < capYPositionArray[i]) {
                ctx.fillRect(i * 12, cheight - (--capYPositionArray[i]), meterWidth, capHeight);
            } else {
                ctx.fillRect(i * 12, cheight - value, meterWidth, capHeight);
                capYPositionArray[i] = value;
            };
            ctx.fillStyle = gradient; //set the filllStyle to gradient for a better look
            ctx.fillRect(i * 12 /*meterWidth+gap*/ , cheight - value + capHeight, meterWidth, cheight); //the meter
            ctx.fill();
        }
        requestAnimationFrame(renderFrame);
    
    }
    renderFrame();
    audio.play();

    };

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